Increment: Countering the not-enough narrative in young adults
PRODUCT
WELLNESS
ROLE
TEAM
TIMELINE
SKILLS





Researching how young adults currently track and celebrate progress…
What is the psychology behind achievement and recognition?
What Happens on a Good Day
A Harvard Business School organizational psychology analysis of over 12,000+ diary entries found that progress, even the smallest steps forward, occurred on 76% of people's best days.
[AMABILE & KRAMER, 2011]
The Invisible Achievement Cycle
Hard work becomes invisible without acknowledgement, leading to a cycle of no recognition → feeling demotivated → work seems meaningless → perceived failure → back to no recognition.
[AMABILE & KRAMER, 2011]
Chasing Happiness Backfires
Research on Ideal Affect shows that everyone wants to feel more positive than they are actually feeling, but the extreme pursuit of any ideal state increases dissatisfaction.
[TSAI, 2007]
Synthesizing user interviews into two distinct design targets

Why current tools aren't enough (finding market-fit)

How does my design resonate with users?
Clinical expertise meets design: adding a Lessons tab

FINDING
-> Sarah Simon (my professor with clinical experience at Mount Sinai) recommended applying Positive Affect Treatment (PAT) theory to the app
-> She suggested integrating lesson extraction specifically
IMPACT
-> PAT research shows that narrative construction around experiences creates lasting positive affect (happiness!)
-> By leveraging this, the app helps users build a personal reflection repository alongside momentary celebrations.
One-size-fits-all goal generation overwhelms already stressed users
FINDING
-> One of my target personas (the Overwhelmed Olives) felt additional pressure from auto generated goals
-> AI-prompted goals felt like more "shoulds" added to their plate, contrary to the product mission
IMPACT
-> This led to making Pathways an opt-in feature with customizable intensity levels
-> Ensuring it supports users wherever they are rather than adding to their burden



